> For the complete documentation index, see [llms.txt](https://yolo-solos.gitbook.io/introduction/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://yolo-solos.gitbook.io/introduction/resource-management/resources/food-stores.md).

# Food Stores

If a character acquires food, that food will be added to their Food Stores. The amount of food they can store is a function of their shelter and other structures.

A character must eat every day. If they have food in their Food Stores, they will eat from their Food Stores. If they do not have any food in their Food Stores, their health will decrease.

If a character has a large amount of food stored up, that may attract scavengers that will seek to raid their food stores.

If a character has a large amount of food stored up, it’s possible that your food will spoil.
